![]() The game (which I named SCP-087-B) got way more popular than I could have even imagined, and people started suggesting that I should make a more extensive game of some other SCP, with gameplay that isn't just walking down stairs. On January 19th, 2012, a YouTube user who goes by the name of "Haversine" released a short clip of an experimental game they are working on called SCP-087, based upon the SCP of the same name. The dark, haunting halls mix with the spooky and surreal sounds to send shivers down your spine. You’re left in the dark and must avoid becoming its prey. An accident occurs, and now it has escaped. The game became a viral success, catching the attention of Regalis, who became inspired to create a more varied version of the game which deviated from SCP-087's original article. But you’re venturing into the containment unit of SCP-173, a deadly sculpture-like creature that can only move when not in a direct line of sight. This eventually lead to the creation and release of SCP-087-B on January 30th, 2012. The game received much more praise and attention than Regalis had expected, resulting in many people suggesting that he should try creating another SCP-based game with more content to it. Development on what would later become SCP - Containment Breach began around March 2012. Like SCP-087-B, Regalis choose to use the Blitz3D engine for SCP - Containment Breach as he was already familiar with the program, meaning he would be able to easily create and troubleshoot the game. SCP-173 was chosen to be the primary threat and focus of the game as Regalis considered it one of his favorite SCPs. This choice lead to a design challenge in which SCP-173 was too easy to pass by when encountered. capture 1/3 The university of SCP is vast and untapped, usually filled with the stories that many have contributed to it. To counter this, Regalis implemented the blinking mechanic. SCP - Containment Breach for Windows 1.3.11 Download Secure.
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